Spore: Lamarkian in the subtexts

Playing Spore.

During our last immersion, one of my students brought in the computer game, Spore. Although the game subtly indicates that it’s your progeny that gains evolutionary advances, the fact that you get to choose what you want (extra horns, poison sacks), and the fact that you can see yourself (or do I mean your creature) evolve on the screen, really smacks of Lamarckism. While it’s appealing to think, like Lamark, that you can pass on traits gained during your lifetime to your kids, despite some fascinating new research, that’s just not how evolution works.

Evolution is not directed by the organism but by their environment. In a population of organisms of any particular species there is going to be some variability due to simple, random genetic mutation. Some lucky members of the species might have a mutation that makes their muscles better at burning oxygen during sprints, making them able to run faster to get away from the lions. So they survive and pass their genes on, with their genetic mutation. Of course, if lions become extinct (disease maybe) then this trait may no longer be beneficial and something else, like maybe intelligence, would be selected for.

The game can capture your interest, however, so I’ve asked the student who brought in the game to come up with a presentation explaining why it would be useful to have the game in the classroom. I am, after all, not instinctively opposed to using computer games in class. I’m really curious to see what this game looks like from the student’s point of view.

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