Civilization IV: Too complex a model

So now I want to use video games in the classroom. My head of school is politely opposed. I argued it would be useful for integrating our work on the themes of geography and needs of people. She allowed me to pick up a copy of SimCity if I could come up with some sort of evidence that it actually works. Quantitative evidence. You’ll be hearing more about that in a later post.

However, while I was shopping I also picked up a cheap copy of Civilization IV because while it also goes into city building, it does so from a more regional perspective. I’d played older versions of the Civilization games before (a long time ago in a galaxy far away) so I was somewhat favorably familiar with how it works.

Unfortunately, the fourth version is too sophisticated. There are so many variables to deal with that it would be difficult to use on the relatively short time-scale that I want students to spend on this. Whereas before, founding a city on a river gave very obvious benefits (a bonus in the productivity of the land around the river), there are so many different types of land surfaces and changes that can be done to them that the advantages of the river, while still there are much less obvious.

Civ IV. Image from yoppy's photostream.

On the plus side, if students find the game enjoyable, succeeding will take a lot of historical research and understanding the geography of cities. It would also take a lot of time, not necessarily wasted time, but a lot of time nonetheless.

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