Key Qualities of Teammates: Focused, Hardworking and Fun too

Today we reconstituted our small groups for science. One student was late getting their name into the bowl so did not get randomly assigned to a group, so I deviated a little from our standard procedure and asked him which group he thought would be the best for him. Not which group he most wanted to be in, but which group he could be most effective — and learn the most — in. But, as a means of following up on all of our discussion at Heifer about what makes a community, before I gave him the chance to answer I asked the entire class to identify what qualities they thought they brought to their groups, and then, separately, I asked them what qualities the would like their teammates to have.

Qualities students would like to see in other people in their working groups.
Figure 1. Qualities students would like to see in other people in their science working groups.

I got a number of interesting answers to the question about what they thought their qualities were. I know how hard it is to self-assess sometimes so I required that they could only put positive qualities, and allowed them to ask their peers for an external perspective.

My favorite response was from one girl who asked her friend sitting next to her what her positive qualities were, and the friend responded, “bossiness”. She thought about that for a second, then nodded and said, “that sounds about right.” When I asked them both why they thought “bossiness” was a positive quality they explained that the one girl was good at taking charge when necessary, and telling everyone what to do. I couldn’t argue with that description, because I’d observed it in their previous group work. The key part though was the “when necessary”, because while she does take charge, she’s very good at managing her group: giving everyone the opportunity for input while still being decisive. Instead of bossiness, I’d probably have used the term “leadership”.

After they had the time to compile their list of qualities they wanted to see in teammates, we compiled a list on the whiteboard (see Figure 1). Perhaps it’s just that they know what I want to hear, but it was quite nice to see that the top two characteristics were:

  • focused, and
  • hardworking.

“Smart” and “fun” were the next most popular on the list, but after some discussion I/we decided to drop the “smart” since their criteria for smart was just having a basic level of intellectual competence, and it was somewhat less important than the other major qualities listed.

Of the remaining three major qualities that they’d like to see in teammates — focused, hardworking, and fun — I asked them each to pick the one they were going to focus on developing over the next month of group work. I asked a couple of the students who chose “fun” to reconsider since it was already one of their current areas of strength.

I then let them pick a second quality to work on from the full list, and had them write their two chosen qualities down somewhere prominent, because we’ll be checking in with them regularly over the course of the next month to see what specific things they’re doing to work on them, and how their efforts are going.

Then I let the student choose his group.

The discussion took the entire class period, and we did not get much “science” done, but if it can get students to be a bit more focused on their work it would be well worth the time.

Thinking About Science Makes You Act Morally

… the association between science and morality is so ingrained that merely thinking about it can trigger more moral behavior.

— Valdesolo, 2013. Just Thinking about Science Triggers Moral Behavior

Piercarlo Valdesolo reports on an interesting study into people’s perception of science as having an, “emphasis on truth-seeking, impartiality and rationality privileges collective well-being above all else” that causes people to act more morally after thinking about science.

So, I’d be curious to see if this means that students act more morally in science class.

Teaching with the Hands

Doug Stowe is an artisan who specializes in making small boxes. He also teaches woodworking and records his thoughts on the melding of education and craftsmanship on his wonderfully reflective blog, Wisdom of the Hands. For example:

In his introductory remarks published in the Teacher’s Hand-Book of Educational Sloyd, Salomon notes the difference between a trained artisan and a teacher. While the trained artisan is focused by necessity on the qualities inherent in the finished product, the teacher must be concerned with the qualities developed within the child. An artisan might step in to make sure the child gets the work right, while the teacher might step back to see that the child learns. In other words, the predisposition of the artisan vs. teacher may be leading in completely different directions.

— Doug Stowe: beyond craftsmanship on Wisdom of the Hands (blog).

I really like the core message here. I’m an advocate for apprenticeship learning: how better to learn to think and act like an experts. But the key lesson for the expert is that students need to be given the opportunity to experiment, and even to make mistakes, in order to learn.

After my own, rough, experiments with making a slide holder, I’d love to take a lesson from someone who knows what they’re doing.

P.S. Hat tip to Karin Niehoff of the Crescent Montessori School for the connection.

Overjustification Effect: Rewards Inhibit Intrinsic Motivation

Kids become less intrinsically motivated to do something when they expect a reward — grades, gold stars, special privileges — for doing them. In fact, when you take away the reward they’ll stop doing things they were previously interested in doing on their own. It’s called the overjustification effect (Lepper et al., 1973; summary here).

There’s been a lot of research demonstrating the effect. An overview of the research in 1995 (Tang and Hall, 1995) found that the effect extends across all age groups.

The primary theory that explains the effect is called Cognitive Evaluation Theory, and is very well summarized here. This theory suggests, however, that extrinsic motivation may not be bad in all situations, because praise and rewards can also server as a useful indicator to a student of their competence.

Grades Nullify the Benefits of Useful Feedback

Grades detract from learning so much that if you give students comments and grades, they tend to ignore the comments and focus on the grades. If you give them comments alone, they’ll actually learn from the comments.

When giving students feedback on both oral and written work, it is the nature, rather than the amount, of commentary that is critical. Research experiments have established that, while student learning can be advanced by feedback through comments, the giving of numerical scores orgrades has a negative effect, in that students ignore comments when marks are also given.

— Black et al., 2004. Working Inside the Black Box: Assessment for Learning in the Classroom in Phi Delta Kappan, Vol. 86, No. 1, September 2004, pp. 9-21.

Game Theory

UCLA professor Peter Nonacs teaches behavioral theory by letting students “cheat” in his “insanely hard” exams by letting them use whatever resources they want, including the web and working together. His objective is to have his students learn game theory by actually practicing it:

Much of evolution and natural selection can be summarized in three short words: “Life is games.” In any game, the object is to win—be that defined as leaving the most genes in the next generation, getting the best grade on a midterm, or successfully inculcating critical thinking into your students. An entire field of study, Game Theory, is devoted to mathematically describing the games that nature plays. Games can determine why ant colonies do what they do, how viruses evolve to exploit hosts, or how human societies organize and function.

— Nonacs (2013): Why I Let My Students Cheat On Their Game Theory Exam on PopSci.com.

My Environmental Science students are facing a similar problem with their final project. It’s a group project — their objective is to revamp the recycling system at school to make it work better — and I’ve been trying to get out of their way as much as possible. Not only do they have to figure out how to solve an environmental problem (they have an outline of how to do so in their text, but they have to figure out how to put it into practice), but they also have to figure out how to work together as a group to get the project done and write up a final report. The latter problem tends to be the harder, but in having to figure out how to lead, follow, and work as a team, it’s probably the more important lesson in the long term.

Rules for Group Work

The List: How you should act while doing group work.

It would be nice if the only rule in the classroom had to be something like, “Respect each other,” or alternatively, “Be excellent to each other,” but sometimes you have to go into the details to figure out what exactly that means.

During the last interim I had my middle school class come up with a list of rules about how to act while doing group work. There’s often someone who wants to slack off, and there are other times when people want to work but the other members of the group think they could do the work better without them. So we came up with these rules that try to balance the responsibility of the individual to actively participate, and the rest of the group to let them participate.

The List:

  • Actively work to find work,
  • Actively allow people to work,
  • Should be willing to work productively,
  • Include yourself in the group,
  • Work with others while respecting personal space,
  • Work without distracting the group,
  • Be focused on the specific project,
  • Invite other people to work.

Together with the house cup, the middle school groups are working well together for the moment.