My Memory is in the Ether

The experience of losing our Internet connection becomes more and more like losing a friend.

— Sparrow et al., 2011: Google Effects on Memory: Cognitive Consequences of Having Information at Our Fingertips (pdf).

Internet on the brain. Image creating using internet map by Matt Britt (via Wikipedia).

Last year, my students informed me that humans have a fundamental need for electronics. And I was forced to agree. We’re becoming more inseparable from our devices, practically all of which are connected to the internet. So much so, that people aren’t spending the time memorizing all the stuff they used to memorize, and are instead just remembering where to find it (or what search terms to google).

The results of four studies suggest that when faced with difficult questions, people are primed to think about computers and that when people expect to have future access to information, they have lower rates of recall of the information itself and enhanced recall instead for where to access it. The Internet has become a primary form of external or transactive memory, where information is stored collectively outside ourselves.

— Sparrow et al., 2011: Google Effects on Memory: Cognitive Consequences of Having Information at Our Fingertips (pdf).

Since one of the prime reasons for this blog was to help me remember all the stuff I usually forget (and where to find all the stuff I usually forget), I have to say that these results have the scent of truth. Our cyborgization continues.

So, given this shift to outsourcing our memories, it seems even more imperative that students learn how to think and solve problems, and where to look to find good information they can use in their problem solving, rather than work more on memorization of facts. There are fast becoming too many fact to memorize, and they’re almost all accessible on the internet.

Human-Cyborg Relations

I’ve long thought that with all the things we can do with personal, handheld technology that we’re acceleratingly becoming cyborgs. And I don’t think it a bad thing. Consider how much cell phones and the internet helped in the Egyptian protests. Consider being able to look up maps and definitions when you need them, and being able to share them live in the classroom.

Garry Kasparov, the chess grandmaster who was the first to be defeated by a computer in 1998, adds another useful datapoint in an article on the human-machine partnerships in chess competitions:

The teams of human plus machine dominated even the strongest computers. The chess machine Hydra, which is a chess-specific supercomputer like Deep Blue, was no match for a strong human player using a relatively weak laptop. Human strategic guidance combined with the tactical acuity of a computer was overwhelming.
–Kasparov (2010): The Chess Master and the Computer

but also fascinating is this, after a tournament:

The winner was revealed to be not a grandmaster with a state-of-the-art PC but a pair of amateur American chess players using three computers at the same time. Their skill at manipulating and “coaching” their computers to look very deeply into positions effectively counteracted the superior chess understanding of their grandmaster opponents and the greater computational power of other participants.

The take home message is worth pondering:

Weak human + machine + better process was superior to a strong computer alone and, more remarkably, superior to a strong human + machine + inferior process.
–Kasparov (2010): The Chess Master and the Computer