Leadership and competitive games

“Treat a person as he is, and he will remain as he is. Treat him as he could be, and he will become what he should be.”
Jimmy Johnson

As much as I want to offer my students near-autonomy for at least a small part of the day, I am finding it necessary to reinforce the lessons of the classroom during PE. Physical education is an important part of a holistic education not just for the fact that healthy bodies lead to healthy minds, but because it offers another domain for students to develop their leadership skills.

I’ve found that not everyone who is great in the classroom will be great on the playing field, so students who are often learning from their peers when they’re inside, get a chance to teach and lead others. Often however, because they are unused to it, they need a little guidance to recognize the reversal of roles.

It is also interesting to note that some students who are great at peer-teaching the academics can get really riled up on the field and loose all sense of perspective, forgetting those carefully taught collaboration skills. This is particularly true when we play competitive games and they have to balance competition and collaboration. Fortunately, there is a well established term (even if not gender neutral) that sums up appropriate behavior in competition, sportsmanship.

From novices to experts

Socrates teaching (from Wikimedia Commons).

The primary role of an instructor is to transform a novice into an expert within a given subject area. – Cooper (1990)

The above quote comes from a paper on instructional design by Graham Cooper. I don’t quite agree with it entirely since it does not seem to allow for a well rounded view of a student as an individual, or the Socratic ideal, but it does seem applicable to the more strictly academic areas in the middle school curriculum.

In order to figure out what distinguishes experts from novices, cognitive scientists have spent a lot of time observing the two groups. Their key finding has been that as you become an expert on a topic, you construct mental pictures (or schemes) of the shapes of problems, so when you encounter a new problem you can just fit the new problem to the mental pictures you have and see which best fits. It’s a bit like learning rules of thumb that apply to different situations. When a problem comes up, the expert can quickly whip out the right rule of thumb from their mental back pocket while the novice, though equally smart, needs to figure out all the steps with some degree of trial and error.

This is a nice perspective when it comes to teaching something like solving equations, but I think one important distinction of the Montessori philosophy is the belief that adolescents should also be learning flexibility, and be capable of dealing with novel problems. Because adolescence is when students are just becoming able to think abstractly (at least according to Paiget), and abstract thinking needs to be practiced, it is necessary that students encounter novel, challenging problems on a regular basis.

Pangea breakup in reverse (adapted from image in Wikimedia Commons).

A lot of creative and problem solving thinking comes from hashing out new problems. In a globalized world, where technology is capable of dealing with routine tasks, be they constructing a car or solving a series of equations, creative problem solving is becoming a more and more valuable skill. Especially now that “The World is Flat“.