Finding meaning in video games

If we can use music videos as a shorter proxy for introducing literature responses, then what about other types of media. On The Media had an interesting interview with the Tom Bissell, the author of “Extra Lives: Why Video Games Matter“. Bissell argues that there is art worthy of criticism in video games, but there is not nearly as much as there should be.

I tend to like violent games, the same reason that I’ve worked as a war correspondent, the same reason I wrote a book about a war. I’m interested in violence.

That said, there are some games that have interesting stuff to say about violence and some games that just treat it mindlessly. And, you know both can be fun. But the ones that really affect me are the ones that actually try to address the subject. – Tom Bissell on On The Media.

In particular, he highlights “Far Cry 2”:

There’s a game called Far Cry 2 that takes place in a contemporary African civil war. It’s extremely beautiful.

And yet, it is just the most unrelentingly savage game I think I’ve ever played.

Most games that are violent give you the gun, push you in the direction of the bad guys and say hey, go kill all those guys, they’re bad. You’ll be rewarded. Good job.

Far Cry 2 does something really confounding. Going through the game, quote, “getting better at killing,” the game kind of introduces slowly that you’re actually not helping things, that, in fact, you’re kind of the problem.

Everything you’re doing is just making this conflict worse. So by the end of the game you’re just a wreck. You’re progressing through the game because that’s what the game’s asked you to do, but it’s also throwing all of this stuff back at you that’s actually shaming you a little bit for being participant in this virtual slaughter. And I love that about it. – Tom Bissell on On The Media.

Is he reading too much into violent video games trying to justify his own habits? Perhaps, but he does have a point.

When my students were telling me about Call Of Duty:Modern Warfare 2, one of the first things we talked about was the infamous airport mission. The player is an undercover agent with a terrorist organization and has to participate in shooting civilians in an attack on an airport. Jesse Stern, the scriptwriter for the video game says the mission was intended to be provocative:

People want to know. As terrifying as it is, you want to know. And there’s a part of you that wants to know what it’s like to be there because this is a human experience. These are human beings who perpetrate these acts, so you don’t really want to turn a blind eye to it. You want to take it apart and figure out how that happened and what, if anything, can be done to prevent it. Ultimately, our intention was to put you as close as possible to atrocity. As for the effect it has on you, that’s not for us to determine. Hopefully, it does have an emotional impact and it seems to have riled up a lot of people in interesting ways. Some of them good. Some of them bad.
– Jesse Stern in Gaudiosi, 2009.

There is a difference between vicariously becoming a participant in violence when a novelist lets us see the world through the eyes of a killer, and actually having to pull the virtual trigger yourself, but it seems as much one of degree as anything else. While I’ve seen some initial evidence that violent video games are bad, I’m not familiar at all with the evidence that violent novels are also bad.

Perhaps, however, when we start treating video games, particularly violent ones, in as pedantic a way as literature is sometimes treated, maybe they’ll lose some of their appeal. Or maybe, they’ll just become more educational experiences. Stern again:

When we tested the level, it was interesting. …people would get angry or sad or disgusted and immediately wonder what the Hell was going on here. And then after a few moments of having that experience, they would remember that they were in a video game and they would let go. Every single person in testing opened fire on the crowd, which is human nature. It feels so real but at the same time it’s a video game and the response to it has been fascinating. I never really knew you could elicit such a deep feeling from a video game, but it has.

Scrap metal playground

The St. Louis City Museum is an excellent place for the kinestetic. They assembled scrap metal from all around the city, including coils of metal, wire fencing, steel-plate slides and airplane fuselages, and gave it to artists to produce an exceptional, innovative playground.

Wire tubes extended across the air, two-three-four stories high, barely wide enough to crawl through. If you’re claustrophobic and afraid of heights you would think it would be a nightmare, but the wire mesh is sturdy enough that you feel secure, while being open enough to so you don’t feel closed in.

There’s other stuff inside the museum, the staff says it’s always under construction, including a warehouse of gargoyles and building facing saved from demolition, however it’s the outside that’s most remarkable.

Glassworks

Molten glass, upwards of 2000 degrees, cools slowly, quickly, slow enough to pull, twist, fast enough to feel the brittleness between metal tweezers in seconds. Runny to viscous as it cools. Change of state — freezing — feel it in the glass.

Tweezers and jacks keep hot glass at a distance. Third class levers require balance and firmness to control their mechanical advantage.

Glass, silica, SiO2. Quartz crystals, ordered array of molecules. Glass, no organization, amorphous.

Furnaces blast hot, you can see the yellow-orange color, you can feel the hard infra-red light, thermal energy. IR – long wave – less energetic. When extra heat is needed, the blue/ultra-violet flame of propane (mixed with oxygen). UV – short wave – high energy – hard on the eyes though you can’t see it.

Combustion needs three things, heat, fuel and oxygen. Propane, C3H8, not methane, CH4 – the greater energy density. Propane, C3H8, not butane, C4H10 – is a gas not a liquid. To burn real hot needs extra oxygen.

Propane torch.

Conservation is a challenge. Furnaces –> heat –> lots of energy –> bad. Natural light, big doors, lots of windows. Recycle glass (at least the clear glass). No need for heat in the winter. Drink lots of water in the summer.

3rd Degree Glass Factory, make your own paperweights. About 12 minutes per person. Excellent way to spend a morning. Really cool faucets and water basins in the bathroom.

I, too, sing America

We’ve had quite a number of Langston Hughes‘ poems recited in the mornings. This morning it was “I, too, sing America” and I ran into the above YouTube video, narrated by the author (the narration can be found at The Poetry Archive).

“I, too, sing America” was written in response to Walt Whitman’s “I, Hear America Singing” (Gonzales, date unknown), which ties into the story of advancing civil rights in the United States.