Making Animations with HTML Canvas

Based off of Mozilla’s nice introduction to basic animations on the web, I made as simple of an animation as I could using the Canvas element in HTML. It just contains a static, red rectangle, and a green sphere that slowly moves across the canvas. This should serve as a simple introduction for my students who want to make online games.

<!DOCTYPE html>
<html lang="en" dir="ltr">
  <head>
    <meta charset="utf-8">
    <title></title>
  </head>

  <body>
    <div id="gameBoard"></div>

  </body>

  <script type="text/javascript">

    canvas_width = 400;
    canvas_height = 300;

    //create canvas
    cvs = document.createElement("CANVAS");
    cvs.height = canvas_height;
    cvs.width = canvas_width;
    document.getElementById("gameBoard").append(cvs);
    ctx = cvs.getContext("2d");
    cx = 10;
    cy = 20;

    window.requestAnimationFrame(animate);

    function animate(){
      //clear the canvas
      ctx.clearRect(0, 0, canvas_width, canvas_height); // clear canvas

      //set location of the circle
      cx += .2;
      cy += .1;
      
      //recreate the canvas (every time)
      ctx.fillStyle = '#ff0000';
      rect = ctx.fillRect(0, 0, 20, 100);

      ctx.beginPath();
      circ = ctx.arc(cx, cy, 10, 0, 2 * Math.PI);
      //ctx.stroke();
      ctx.fillStyle = '#00ff00';
      ctx.fill();

      window.requestAnimationFrame(animate);

    }

  </script>
</html>

This uses plain HTML and Javascript, with no additional libraries.

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