Glass Bending

Students bend glass tubing for their steam distillation apparatus.
Bending the glass tubing is fairly straightforward, but looks awfully sciency.

Our steam distillation apparatus for extracting lavender oil started off fairly simply — a steamer connected to a glass tubing running under the cold water tap to a collection flask — and evolved from there. One of the final tweaks we attempted, was to make a coil in the glass tubing so the steam would have a longer transit through the ice-water bath to enhance condensation.

We heated the glass using a small butane burner until it became pliable, then bent the tube into shape around a piece of wet wood. Using the wood was not as effective as we’d hoped because the glass tubing is fairly thin and cools down quickly when in contact with the water.

You also have to be very careful when bending the tubing to make sure you don’t pull on it. Pulling stretches the glass, making the walls thinner, making it more likely to break. My students discovered this the hard way.

Useful Games and Apps

Ellen Holderman has an excellent post about “24 Apps, Games, and Websites Teachers are Using in STEAM Classrooms” that are mostly free. (STEAM stands for Science, Technology, Engineering, Arts, and Mathematics).

They’re mostly aimed at a younger audience–middle school and below–, but there are things like Khan Academy that’s useful for all ages. Quite a number have to do with introducing coding.

Ms. Lannert.

Electricity and Magnetism Experiments

Building bulbs into parallel circuits.
Building bulbs into parallel circuits.

Last week, my middle schoolers did a set of experiments on electricity and magnetism. They answered the questions:

  • How does the voltage across each light bulb change as you add more and more bulbs to a parallel circuit?
  • How does the voltage across each light bulb change as you add more and more bulbs to a series circuit?
  • How does the number of coils of wire wrapped around a nail affect it’s magnetism (as measured by the number of paperclips it can pick up)?
  • How does the amount of salt mixed into water affect its conductivity?
An electromagnetic nail lifts two paperclips.
An electromagnetic nail lifts two paperclips.
Students measure the conductivity of a salt water solution.
Students measure the conductivity of a salt water solution.

Each question is designed so that students have something to measure and will be able to use those measurements to make predictions. For example, once they’ve measured the voltage across four bulbs in series, they should be able to predict the voltage across the bulbs in a series of ten.

Some of the experiments, like the nail electromagnet, should have simple linear trends, with students choosing the advanced option having to find an equation to fit their data for the predictions. And I’ll challenge the students in Algebra II to find the equations for the inverse relationships–I’ve already asked their math teacher (Mr. Schmidt) to help them out if they need it.

This has also provided the opportunity for them to apply what they’ve just learned about drawing circuit diagrams (we use this set of symbols).

Circuit diagrams of bulbs in parallel. The voltage difference across each bulb is also noted.
Circuit diagrams of bulbs in parallel. The voltage difference across each bulb is also noted.

Extracting Lavender Oil

Lavender leaves are placed into a flask.
Lavender leaves are placed into a flask.

While steam distillation is the recommended method for extracting oils from herbs, we’re trying a quick an dirty method of simply heating up the lavender leaves in water (up to 40 ÂșC) and seeing if any of the oils float to the top. If this does not work, we’ll still have produced some lavender scented water for our soapmaking.

The lavender leaves came from the large bushes out by the preschool that the outddoor group trimmed for Ms. Dicker.

DNA Models and Games

The DNA strand in this board game splits as players end up on different paths based on their choices in the game.
The DNA strand in this board game splits as players end up on different paths based on their choices in the game.

Ms. Mertz’s class is studying DNA–replication, translation, transcription, etc.–and she gave them the option of making a model or creating a game to test each others knowledge. There were some interesting projects:

A DNA strand modeled with the bases represented by colored marshmallows. Toothpicks connect the marshmallows along the backbone of the helices, while  Twizzlers are used to show the bonding across the two DNA strands.
A DNA strand modeled with the bases represented by colored marshmallows. Toothpicks connect the marshmallows along the backbone of the helices, while Twizzlers are used to show the bonding across the two DNA strands.
The quiz questions in this board game are visible to all the players, which allows for more in-depth discussion of the answers.
The quiz questions in this board game are visible to all the players, which allows for more in-depth discussion of the answers.
Helicase (the cotton ball) splits the DNA double helix.
Helicase (the cotton ball) splits the DNA double helix.
Ms. Mertz helps a student with their research project on cloning.
Ms. Mertz helps a student with their research project on cloning.
The study of DNA and heredity offer great opportunities to study probability. In this case, a player has to traverse 80 squares by rolls of a single dice, and then answer a question from a card. If they get the wrong answer they do not advance, but if they pull a Go to Jail card they have to go back to Jail. If there are 20 cards and two of them send you back to Jail, what's the probability of anyone finishing the game?
The study of DNA and heredity offer great opportunities to study probability. In this case, a player has to traverse 80 squares by rolls of a single dice, and then answer a question from a card. If they get the wrong answer they do not advance, but if they pull a Go to Jail card they have to go back to Jail. If there are 20 cards and two of them send you back to Jail, what’s the probability of anyone finishing the game?

Blueberries in the Snow

Dr. Sansone and a parent volunteer, transplant blueberry bushes into the partly frozen ground.
Dr. Sansone and a parent volunteer, transplant blueberry bushes into the partly frozen ground.

Last weekend was not the optimum time for transplanting berry bushes. The top five centimeters of the soil was still frozen, and the air temperature was below zero Celsius with a cold breeze on top of it. However, we needed to get fourteen blueberry bushes moved, and, with a lot of help from some parents and a couple students, we were able to get the bushes and enough soil laid out to give them a good chance of success when the soil warms up.

Raspberry mounds protected by straw await warmer weather.
Raspberry mounds protected by straw await warmer weather.

Light and Sound with a Raspberry Pi

LED light circuits on a breadboard controlled to Raspberry Pi.
LED light circuits on a breadboard controlled to Raspberry Pi via a cobbler (connected to a ribbon of wires).

Although it took us a day to figure out how to get the Raspberry Pi to work–a faulty SD card turned out to be a major delay–we still had most of a week of the Creativity Interim for students to get some projects done.

That is, until it started to snow. We lost more two days.

Still, we had a small cadre of determined students, one of whom (N.D.) decided that she wanted to make the Pi play sounds to go with the blinking LED lights.

To do this she needed to:

  • Learn how to use the LINIX command line to connect to the Pi and execute programs.
  • Learn how to write programs in Python to operate the Pi’s GPIO (input/output) pins.
  • Learn how to make circuits on a breadboard connected to the Pi.

A Quick and Incomplete Introduction to the Command Line: Basic Navigation

We started by using the Terminal program on my Mac to learn basic navigation.

To see a list of what’s in a folder use ls:

> ls

For more details on the items in the folder, use the -l option:

> ls -l

To see all the options available for the ls command you can lookup the manual using man:

> man ls 

To create a new directory (e.g. Pi) use mkdir:

> mkdir Pi 

To change directories (say to go into the Pi directory) use cd:

> cd Pi 

Connecting to the Pi

I detail how to connect to a Pi that’s plugged into the wall via the local network here, but to summarize:

Use ifconfig to find the local IP address (under eth1).

> ifconfig 

Use nmap to identify where the Pi is on the network. E.g.:

> sudo nmap -sP 191.163.3.0/24

Finally, connect to the Pi using the secure shell program ssh:

> ssh pi@191.163.3.214

(the default password is “raspberry”)

Wiring an LED Light Circuit

A circuit that connects the #17 GPIO pin to a red LED light then to a resistor before going back into the ground (GND).
A circuit that connects the #17 GPIO pin to a red LED light then to a resistor before going back into the ground (GND).

We created an initial circuit going from the #17 General Purpose Input/Output (GPIO) pin to a red LED then through a resistor then back into one of the ground pins of the Pi. We’ll turn the current going through GPIO #17 on and off via our program on the Pi. The resistor is needed to reduce the amount of current flowing through the LED, otherwise it would likely get blown out. The circuit is shown in the picture where I’ve taken the wire ribbon out for the sake of visibility.

Wiring on a breadboard is quite simple if you remember a few rules.

First, the columns of holes on the sides are connected vertically, so the right end of the yellow wire (in the + column) is connected to the resistor.

Secondly, the holes in the middle are connected horizontally, but not across the gap in the middle. That’s why the GPIO pin #17 is connected to the lower end of the black wire, and the left end of the resistor is connected to the ground (GND) pin. The LED light reaches across the two gap to connect the two rows with the upper end of the black wire and the left end of the yellow wire. Without something to bridge the gap, the circuit would not be complete.

The resistor has a resistance of 420 Ohms. You can tell by the color bands. In the sequence–yellow, red, brown–the first two bars represent numbers (yellow=4; red=2) and the third number represents a multiplier (in this case brown represents 10x).

Light: Programming the Pi in Python

Once you ssh to the Pi you can start programming. We used the command line text editor Nano. A simple text editor is all you need to write simple Python programs. We’ll create a program called flash.py (Note: it’s important to include the .py at the end of the file’s name, otherwise it becomes hard to figure out what type of file something is, and the extension also clues Nano in to allow it to color-code the keywords used in Python, making it a lot easier to write code.

 pi> nano flash.py

You can then type in your program. The basic code for making a single light flash on and off ten times (see here) is:

flash.py

#!/usr/bin/env python
 
from time import sleep
import RPi.GPIO as GPIO

cpr = 17  ## The GPIO Pin output number

GPIO.setmode(GPIO.BCM) ## Use board pin numbering

GPIO.setup(cpr, GPIO.OUT) ## Setup GPIO Pin 7 to OUT

for i in range(10):
	GPIO.output(cpr, True)
	sleep(0.5)
	GPIO.output(cpr, False)
	sleep(0.5)
GPIO.cleanup()

This requires wiring a circuit to the GPIO pin #17. The circuit has a LED and a resistor in series, and circles back to the Pi via a grounding pin.

Run the program flash.py using:

pi> sudo python flash.py

Finally, let’s tell the program how many times to flash the light. We could create a variable in the Python code with a number, but it’s more flexible to set Python to take the number from the command line as a command line argument. Any words you put after the python in the command to run your program are automatically stored in an array called sys.argv if you import the sys module into your program. So we rewrite our flash.py program as:

flash2.py

#!/usr/bin/env python
 
from time import sleep
import RPi.GPIO as GPIO
import sys

cpr = 17  ## The GPIO Pin output number

GPIO.setmode(GPIO.BCM) ## Use board pin numbering

GPIO.setup(cpr, GPIO.OUT) ## Setup GPIO Pin 7 to OUT

for i in range(int(sys.argv[1])):
	GPIO.output(cpr, True)
	sleep(0.5)
	GPIO.output(cpr, False)
	sleep(0.5)
GPIO.cleanup()

So to flash the light 8 times use:

pi> sudo python flash2.py 8

Note that in your Python code you use int(sys.argv[1]) to get the number of times to flash:

  • sys.argv[1] refers to the first word on the command line after the name of the python file. sys.argv[0] would give you the name of the python file itself (flash.py in this case).
  • the int function converts strings (letters and words) into numbers that Python can understand. When Python reads in the “8” from the command line it treats it like the character “8” rather than the number 8. You need to tell Python that “8” is a number.

Sound: Using SOX

You can do a lot with sound–record, play files, synthesize notes–on the Pi using the command line program SOX. Install SOS (and mplayer and ffmpeg which are necessary as well) using:

pi> sudo apt-get install sox mplayer ffmpeg

Installation may take a while, but when it’s done, if you plug in speakers or headphones–the Pi has no onboard speakers–you can test by synthesizing an E4 note, which has a frequency of 329.63 Hz (via Physics of Music Notes), that lasts for half a second using:

pi> play -n synth .5 sin 329.63

Now play is a command line program that’s part of sox, so to use it in your Python program you have to tell Python to import the module that lets Python talk to the command line: it’s called os. Then you make a Python program to play the note using os.system like so:

test_sound.py

import os
os.system('play -n synth .5 sin 329.63')

And run the program with:

pi> sudo python test_sound.py

Combining light and sound

Now we bring the light and sound together a the Python program:

flash-note.py

#!/usr/bin/env python
 
from time import sleep
import RPi.GPIO as GPIO
import sys
import os

cpr = 17  ## The GPIO Pin output number

GPIO.setmode(GPIO.BCM) ## Use board pin numbering

GPIO.setup(cpr, GPIO.OUT) ## Setup GPIO Pin 7 to OUT

for i in range(int(sys.argv[1])):
	GPIO.output(cpr, True)
	os.system('play -n synth .5 sin 329.63')
	GPIO.output(cpr, False)
	sleep(0.5)
GPIO.cleanup()

which you run (repeating the note and light 5 times) with:

pi> sudo python flash-note.py 5

Notice that we’ve replaced the middle sleep(0.5) line with the call to play the note because we don’t need the delay since the note plays for 0.5 seconds.

Playing a Tune

N.D. wires LED's and resistors on a breadboard connected to a Raspberry Pi.
N.D. wires LED’s and resistors on a breadboard connected to a Raspberry Pi.

The student, N.D., spent some time working through this programming and adding wiring to the Pi breadboard in order to play the first few notes of Mary Had A Little Lamb. By the time we ran out of time, and she had to do her presentation to the rest of the upper-school, she’d come up with this:

red-light-flash.py

#!/usr/bin/env python
 
from time import sleep
import os
import sys
import RPi.GPIO as GPIO
os.system('play -n synth 2 sin 543.21')

cpy = 22
cpr = 17
cpw = 23

GPIO.setmode(GPIO.BCM) ## Use board pin numbering

GPIO.setup(cpy, GPIO.OUT) ## Setup GPIO Pin 0 to OUT
GPIO.setup(cpr, GPIO.OUT)
GPIO.setup(cpw, GPIO.OUT)

for i in range(int(sys.argv[1])):
	GPIO.output(cpy, True)
	GPIO.output(cpr, False)
	GPIO.output(cpw, False)
	os.system('play -n synth 1 sin 578.00')
	GPIO.output(cpy, False)
	GPIO.output(cpr, True)
	GPIO.output(cpw, False)
	os.system('play -n synth 2 sin 440.00')
	GPIO.output(cpy, False)
	GPIO.output(cpr, False)
	GPIO.output(cpw, True)
	os.system('play -n synth 1 sin 400.00')
GPIO.cleanup()

which is run (5 times) using:

pi> sudo python red-light-flash.py 5

Creating User-Defined Functions

(As a note to N.D., because we ran out of time before we could get to it.)

You’ll notice it takes four lines to turn a light on, turn the other lights off, and play the note. You’ll also note that you have to repeat the exact same code every time you want to play a specific note and it becomes a pain having to repeat all this every time, especially if you want to play something with more notes. This is the ideal time to define a function to do all the repetitive stuff.

So we’ll create a separate function for each note. Mary has a little lamb uses the notes E4, D4, and C4. So we get their frequencies from Physics of Music Notes and create the functions:

def e4():
	GPIO.output(cpy, True)
	GPIO.output(cpr, False)
	GPIO.output(cpw, False)
	os.system('play -n synth .5 sin 329.63')

def d4():
        GPIO.output(cpy, False)
        GPIO.output(cpr, True)
        GPIO.output(cpw, False)
        os.system('play -n synth .5 sin 293.66')

def c4():
        GPIO.output(cpy, False)
        GPIO.output(cpr, False)
        GPIO.output(cpw, True)
        os.system('play -n synth .5 sin 261.63')

now we can plug these functions into our code and call the notes pretty easily just by using the names of the functions:

flash-mary.py

#!/usr/bin/env python 

from time import sleep
import os
import sys 
import RPi.GPIO as GPIO

def e4():
	GPIO.output(cpy, True)
	GPIO.output(cpr, False)
	GPIO.output(cpw, False)
	os.system('play -n synth .5 sin 329.63')

def d4():
        GPIO.output(cpy, False)
        GPIO.output(cpr, True)
        GPIO.output(cpw, False)
        os.system('play -n synth .5 sin 293.66')

def c4():
        GPIO.output(cpy, False)
        GPIO.output(cpr, False)
        GPIO.output(cpw, True)
        os.system('play -n synth .5 sin 261.63')

cpy = 22
cpr = 17 
cpw = 23

GPIO.setmode(GPIO.BCM)


GPIO.setup(cpy, GPIO.OUT)
GPIO.setup(cpr, GPIO.OUT)
GPIO.setup(cpw, GPIO.OUT)

GPIO.setup(sp, GPIO.IN)

for i in range(int(sys.argv[1])):
	print "switch on"
	e4()
	d4()
	c4()
	d4()
	e4()
	e4()
	e4()

GPIO.cleanup()

which can be run (playing twice) with:

pi> sudo python flash-mary.py 2