Citing websites

Yale University's writing center's site on citing websites.

My students are very good at putting the list references on their presentations, however, websites usually turn up as simply a link to the site. I’m now working on rectifying this. Because there are a lot of different types of online resources Yale Library has a few different ways to cite them. What I like the most, however, is that they give very clear examples of how to use them in the MLA, APA and Chicago styles. My preference is for the APA but to make sure and include the URL (like the citation at the bottom of this post).

How much technology in the classroom?

The title of Mark Bauerlein‘s book is somewhat provocative. It’s called, “The Dumbest Generation, How the Digital Age Stupefies Young Americans and Jeopardizes Our Future.” As I am very much an advocate for incorporating technology in the classroom, it’s not too unexpected that I disagree with large parts of his thesis.

Yes there is probably an important link between the brain and the hand that facilitates creative work. But it does not necessarily follow that, “Writing by hand, students will give more thought to the craft of composition. They will pause over a verb, review a transition, check sentence lengths …” (Bauerlein, 2010). As we work on habits of revision there seems to be no real reason why they should spend more time on improving a sentence they’ve hand written than one they’ve typed. True, if students are conditioned to write in short rapid bursts of texting it will translate into their other writing, but it is the role of the teacher to help them delineate these different genres of writing. I also have not seen the evidence that writing by hand is any less abstract than writing by typing on a keyboard. We are already expressing ideas using an abstract medium, words, why is one form of expression better than the other?

Where I do agree with Bauerlein is on the need to take breaks, even substantial ones, from technology and the online world. Where I see the greatest need for this is in aiding student’s comprehension of the natural world. You live too long in the virtual world and you begin to translate that experience into the real world. Yet the virtual world remains a model of the real one. It is simplified and enhanced to make it a more enjoyable experience, so the lessons you learn there do not truly apply to the real world. In addition, physical experience in the virtual world, at least for now, cannot create the kinesthetic, mind-body understanding of the laws of physics and biology that you learn from real-world games and just walking along the nature trail. This is why I am a firm believer in our week-long immersions every six weeks.

So I continue to allow my students to introduce new technology to the classroom, as long as they can show me that it is effective in helping them learn. The latest thing is the proliferation of iPod Touches. I like the iPods because of apps like iSeismo that lets you monitor vibrations in 3D. However, on our recent visit to the Le Bonheur Hospital a number of my students took their notes on their iPods. I personally don’t believe that these are more effective than pencil and paper because you can’t combine text and images very effectively on an iPod, but they did take copious notes (which they were quite proud to show me). I’m planning on giving them a quick quiz to see what they learned from the trip so we’ll see just how effective their note taking was.

We’re all swimming in a sea of new technologies, and we can’t really tell what will benefit and what will hinder without trying them out. So, I at least conclude that the key goal of middle school education should be to create in students a core competence and confidence that will help students navigate steadily in this world of much information and rapidly changing fads. A fundamental understanding of the mechanisms that underlie people’s behavior is key. Know yourself and understand how societies behave. The first is not trivial and the second requires drawing general conclusions from a lot of historical data, which is quite challenging for most adolescents, but that’s why we teach the way we do.

Note: There is an interesting discussion of the use of technology in the traditional classroom going on now on Will Richardson blog post “The Big Questions: Now What?

War games and aggression

In terms of general use, girls utilized computers to connect with others, and boys used computers to compete with others. – Christie (2005)

There are clear gender differences in the way adolescents use computers and play computer/console games. Boys tend toward the violent, competitive games. This is not just my own experience as the above quote from a large study of middle schoolers in South Carolina shows.

Furthermore, and more worrisome, the violence in the games may spill over into real life. In 2004, Gentile et al. found that:

Adolescents who expose themselves to greater amounts of video game violence were more hostile, reported getting into arguments with teachers more frequently, were more likely to be involved in physical fights, and performed more poorly in school. –

They reference a 2001 study by Anderson and Bushman that integrated a lot of the previous work and showed that:

… across 54 independent tests of the relation between video game violence and aggression, involving 4262 participants, there appear to be five consistent results of playing games with violent content. Playing violent games increases aggressive behaviors, increases aggressive cognitions, increases aggressive emotions, increases physiological arousal, and decreases prosocial behaviors. These effects are robust; they have been found in children and adults, in males and females, and in experimental and non- experimental studies

In graphical form it looks like this:

How video games lead to violence
How video games lead to aggression. (From Anderson and Bushman, 2001)

I can’t say I’ve observed this myself, but it is certainly cause for concern. In fact, a later study by the same authors and Nicholas Carnagey (Carnagey et al., 2007) found that people who played violent video games were actually physically desensitized to violence (though the method used in this study is not nearly as convincing as the previous work).

Finally, the degree you can personalize characters in video games is improving rapidly. Some very recent research from Fischer et al. (2010) found that:

playing a violent video game with a personalized game character … increased aggressive responses.

I have to say that I find the evidence from this albeit quick survey of the science to be both disturbing and damning. Of course these scientific studies are statistical averages, and each individual is different and is affected by a larger environment than is just in the violent video games. Indeed, I have played these games myself, I know intensive gamers, and have students who regularly play these games and can’t say that I’ve observed much correlation with the games and aggressive behavior. But then again it is sometimes hard to see the forest from beneath the trees.

I guess I’m going to have to be more strict about violent video games. We don’t allow them in the classroom (in general), but I think I’m going to have to stress the issue a bit more when I talk to students and their parents. Of particular concern is when violent games overlap with video game addiction. As with everything in life, moderation is important, and in a time when students are going through large changes and discovering themselves it is essential to help them with self-regulation.

Citing a blog

Because my students use a lot of online sources I always emphasize the importance of watching out for copyright infringement and making sure they cite their references. This is easy enough to say but for a lot of internet content there is a lot of conflicting information about how to write citations.

Blogs in particular are difficult to cite, so I thought it would be useful to add the citation to the bottom of each of my blog posts as an example (it also allowed me to figure out how to write a WordPress Plugin). After looking at a number of referencing styles I finally settled on the Yale University Writing Center’s APA format.

You should be able to see what it looks like below. I’ve made parts of the reference links, which help connect directly to the post and the website, but do not greatly affect the official style.

Math map

When introducing the x,y coordinate system using a world map it is most effective if you use the right type of map projection. Most maps use a Mercator projection which stretches thing out as you get closer to the poles. You can see this in how the latitude lines get further apart as you get closer to higher latitudes and Antarctica and Greenland get all stretched out.

Mercator map from Wikimedia Commons.

The Mercator map is great for navigation, because if you measure angles on the map (bearings) between two places, you get the right bearing to sail your ship.

The better map to use for demonstrating the coordinate system would have an equirectangular projection, where all of the lines of latitude and longitude are equally spaced. These are harder to find, so I’m posting here a background map with the latitude and longitude marked on it (in 10 degree increments).

Equirectangular world map. Click on the image for a larger version. This is image is free to use if you cite this website (see cc-by-nc).

Notice the difference in sizes between the maps and the size of Greenland.

I’m also posting here, because it might be useful, a simple linear graph in Excel (or for OpenOffice) that simply plots lines if you enter the equation in slope-intercept form. There are lots of websites that let you do some really cool things (I’ll post about them later), but sometimes the simplest is what you want.

Mind-Mapping software (Free)

VUE mindmap

I recently received a tip about the VUE mind-mapping software. It’s free from Tufts University and it’s open source, though you do have to register to download the software. A quick test that produced the image above shows that it’s pretty easy to use and can easily incorporate images.

Free software. It’s better than coupons.

Video Game Addiction

Boys tent to have more problems with games (From Hauge, Marney R., Gentile, Douglas A., (2003, April)).

While the American Psychiatric Association does not yet include it as a diagnosis (as of 2009) video game and internet addictions are problems I’ve seen first hand, and, given my own plugged-in-idess, are topics I personally think about when I reflect on my own computer use. The web is a powerful tool so it’s not so unusual that we’d spend a lot of time using it. There is a point however when it becomes compulsive and takes so much time that it becomes a detriment to our other work.

There are any number of website and online resources about the topic and even a few commercial sites that offer treatment. For anecdotal descriptions there is the Berkley Parents Network website. which has a few examples from parents dealing with the problem. The National Institute on Media and the Family has a good page describing video game addiction. For adolescents they describe the symptoms as;

  • Most of non-school hours are spent on the computer or playing video games.Falling asleep in school.
  • Not keeping up with assignments.
  • Worsening grades.
  • Not telling the truth about computer or video game use.
  • Choosing to use the computer or play video games, rather than see friends.
  • Dropping out of other social groups (clubs or sports).
  • Irritable when not playing a video game or on the computer.

Interestingly, this tends to be more of a problem for boys. And one solution recommended is wilderness therapy. I think that may be a bit extreme. Another suggestion was:

… the experts … said the best way to cure kids’ video game addiction is to set strict limits. They suggested not allowing kids to have computers, PlayStations, TVs, etc. in their bedrooms if monitoring their behavior is a problem.

The Montessori classroom is a closely knit community and, especially in a small classroom, falling asleep in class and being irritable (especially more so than normal teens) can be very disruptive to the entire class. It is, therefore, essential that the problem be addressed as soon and as quickly as possible.

iSeismo app

Those who know me know how much I like the iSeismo app for the iPhone. The phone as a built-in accelerometer and the iSeismo app uses it to show the movement of the phone in three dimensions. The app show three graphs (seismographs), the first two show horizontal motions and the third vertical motion. So, if you put the phone on the table and hit the table the third line should jump up and down.

You can also export the data from the phone (or iPod Touch), and since the phones’ times should be synchronized pretty well, there should be a way to use two phones to triangulate the location of an impact, say on the floor in a room, in the same way that seismologists use seismographs to locate earthquakes. That would make a great demo if it was easy enough to do.

Update: iSeismo can also be used as a heartbeat monitor.