A sailing game that explores the trans-Atlantic triangular trade

Discovering America

Wind patterns over the North Atlantic Ocean had a huge effect on the colonization and history of the Americas because, after all, all they had were sailing ships. The circular, clockwise winds meant that it was easiest to sail south and west from Europe, and when you did, the first place you arrived at in the New World was the Caribbean or the northern edge of South America. This helps explains the first settlements of the Portuguese and Spanish, and why the latecomers, like the British, ended up further north up the coast of North America.

Using wind data from the University Corporation for Atmospheric Research (UCAR) and Google Maps I created an online sailing game I call Mariner AO. The game is pretty simple (basic instructions are here), you tell your ship which direction to go, starting off near Lisbon in Portugal and sail the Atlantic. What makes it interesting is that you can go wherever you like and make your own objectives. All that limits where you can go is the fact that you can only sail within 90 degrees of the wind. It’s very Montessori in that you have choice within limits.

The game is most interesting, I think, if you set objectives like trying to sail the triangular trade route, Europe (Portugal) to Africa (Dakar) to America (Charleston) and back to Europe again. The general clockwise wind pattern is persistent throughout the year, but sometimes you need to wait until the wind changes to be able to reach your objective.

Alistair Boddy-Evans has a nice article on the triangular trade of European manufactured goods to Africa, African slaves to the Americas, and plantation crops back to Europe.

I really like this game because it integrates so much. Atmospheric circulation, slavery, colonization, and even the physics of sailing if you can and want to get into it. In fact, I think it’s enough to base an entire cycle of work around. I’m still taking comments about how to improve the game.

Auto-Tune and the trajectory of fads

This intelligently done history of Auto-Tune is wonderful for several reasons. First, it has a simple, elegantly executed story arc, where it describes the trajectory of a fad from introduction to over-exposure to parody/remix and finally to a new equilibrium. And it discusses these concepts in a clear and entertaining way.

Know Your Meme: Auto Tune (featuring “Weird Al” Yankovic) from Rocketboom on Vimeo.

Second, Auto-Tune is a great example of something that was created for one purpose but finds a new life in a completely different discipline. The technology was created for analyzing seismic signals in petroleum exploration before being applied to music. It is amazing what can come from working with people of diverse backgrounds, and having a broad appreciation of the world. Group work is important.

Third, in touching on parody, it brings up an issue that adolescents, in particular need to understand; parody is not just a cheap joke, it has something important to say. It uses humor to address significant issues:

While making fun of something is easy [mockery], parody requires a study of both technique and form, before creating its own recontextualization.

Third, the overexposure stage of fads and memes is something everyone should be aware of. The meme infiltrates so many aspects of the culture that it becomes irritating. As a Middle School teacher I see it primarily in the language my students use. By introducing this concept to my student, we now have a common language for talking about at least one type issues in the classroom.

Finally, equilibrium. An important concept in natural and social science, the concept is neatly encapsulated in how the fad starts off small, overshoots and gets smaller but does not disappear as there remains some lower level of use.

Nuclear Winter and MAD


Almost every time I discuss protons, neutrons and the nucleus of an atom, or at least so my students complain, I end up talking about nuclear fission and fusion and nuclear weapons. If the discussion goes on long enough I tend to bring up the cold war and how the fear of mutually assured destruction (MAD) reduced the chance of a hot war. I don’t often get into how the explosions from a nuclear exchange could put so much dust into the upper atmosphere that it blocks the sunlight and create a nuclear winter that would affect life all around the world. A nuclear winter that would have an effect similar to the winter created by the asteroid impact that lead to the extinction of the dinosaurs.

The danger of nuclear weapons have not, unfortunately, gone away. There is a facinating article in Scientific American on how even a “small” nuclear war could have global consequences. They have a great quote from Mikhail S. Gorbachev about how,

“Models made by Russian and American scientists showed that a nuclear war would result in a nuclear winter that would be extremely destructive to all life on earth; the knowledge of that was a great stimulus to us, to people of honor and morality, to act.”

The major finding of the research in the article is that even a small nuclear war, such as between India and Pakistan, could lead to a significant global nuclear winter.

I like to take every chance I get to tie natural and social world concepts together. It’s one of the things I enjoy most about teaching in an interdisciplinary Montessori classroom. There is a beautiful and scary story here about how the science of the infinitesimally small has had a fundamental effect on the major geopolitical conflict of the latter half of the 20th century, and continues to affect us today.

Poetry in the morning

Poetry 180

Instead of listening to music in the morning, instead of reading about the composer and the piece, maybe, we could read poetry instead.

The Library of Congress has a nice website with 180 poems for American High Schools, as well as instructions by Billy Collins on how to read a poem out loud.

Choose your own adventure on a Wiki

I was listening to an On The Media interview of Bob Stein on the future of books and started to think about how to use collaborative writing in my class. Since we use our wiki allot (for practically everything), it occurred to me that the wiki is the ideal platform for students to write a choose-your-own-adventure.pngchoose-your-own-adventure type story. A quick web search there is already a choose your own adventure website/wiki that is set up just for this.

The way I envision it working in my class is that each student would write a section/chapter and end with a set of choices which would be links to new chapters. To make it interesting and more collaborative, very time students had to add to the story they would have to start from another student’s decision.

I really can’t wait to try this. I think I’ll make a new section of the story a weekly writing assignment.